Wizard101 Wizard City Main Quest Line - Final Bastion (2024)

Wizard101 Wizard City Main Quest Line - Final Bastion (1)

[Looking for a different part of this series? Click here]

This guide is meant to give you courage while questing. By following the quests in this guide, you can, for example, see exactly how many more defeat and collect (D&C) quests you still have before you can move on to the next area. I hope this guide will help you keep going, as you see the list of quests get shorter and shorter with every step you take.

I’m only listing the main quest line quests, aka storyline quests, which means the ones you have to do in order to get to the next area. Side quests are not mentioned. For each world, I list the quests you have to do in a certain area. The areas are listed in the order you should do them in (unless otherwise specified). The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. To simplify matters, I have not listed this kind of running; the quest will say “talk” but not where the NPC is located. Also, if there is only one quest in an area, I will not mention the area separately. Between brackets are the different parts of the quest, as sometimes a quest will require you to do multiple things.

I have divided the quests in the Spiral into the following groups:

  • Talk: Quests that require an interaction with an NPC.
  • Mob: Quests that require the defeat of regular monsters.
  • D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).
  • Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.
  • Cheat: Quests the require the defeat of a cheating boss.
  • Instance: Quests that require the completion of a dungeon.
  • Puzzle: Quests that require the solution to a puzzle.
  • Interact: Quests that require interaction with a certain object.
  • Collect: Quests that require interaction with multiple items of a kind.
  • Explore: Quests that just require you to run towards a certain area, NPC or item.

Wizard City Main Quest Line

Wizard101 Wizard City Main Quest Line - Final Bastion (2)

Wizard City has a total of 39 quests. Among those are 6 bosses, 10 mobs and 8 Defeat and Collect quests.

It has three areas that you can do in whichever order you please: Triton Avenue, Firecat Alley and Cyclops Lane. Yay for freedom of choice! I usually start with Triton Avenue.

When I’m in Cyclops Lane, I spend some time killing enough Cyclops Legionnaires or whatever to get the Giant Hunter badge. I love that badge!

Unicorn Way

1.Unicorn Way – Explore + Talk
2. Ghost Hunters – Mob + Talk + Talk
3. Skeleton Crew – Mob + Talk
4. Monsters and Mazes – Explore + Talk
5. Finding Out Why – Interact + D&C + Explore + Talk
6. Who Could It Be Now? – Talk
7. Sinister Skeleton – Explore + Boss + Explore + Talk
8. Grim Tales –Talk + Talk
9. To Ravenwood! –Talk 4x
10. Panic In Three Streets! – Talk
11. Secret Strife of Pets – Interact + Explore + Mob + Explore + Interact + Explore + Talk 3x + Interact + Talk + Talk

Wizard101 Wizard City Main Quest Line - Final Bastion (3)

Cyclops Lane (Interchangeable with Firecat Alley and Triton Avenue)

12. A Good Day to Cyclops – Explore + Talk
13. A Stroll With Trolls – Mob + Talk
14. Run and Done – Talk 6x
15. The Cave Escape – Mob + Explore + D&C + Interact 3x + Talk
16. Oh Me, Oh Minotaur – Mob + Talk
17. Akilles’ Deal – Explore + Boss + Interact + Talk + Talk

Firecat Alley (Interchangeable with Cyclops Lane and Triton Avenue)

18. Putting Out the Fire! – Talk + Mob + Talk
19. She Ran Crying Wildfire – Talk + Mob + Talk
20. Which Hunt? – Talk + Mob + Talk + Talk + D&C + Talk
21. 100% Not That Witch – D&C + Talk + Explore + Boss + Talk
22. Which Craft? – Talk + Talk + Interact + Interact + Talk
23. The Cure – Explore + Boss + Talk + Talk
24. Firecat’s In the Bag – Talk + Talk

Wizard101 Wizard City Main Quest Line - Final Bastion (4)

Triton Avenue (Interchangeable with Cyclops Lane and Firecat Alley)

25. Trouble on Triton Avenue – Talk
26. Menacing Minions – Mob + Talk
27. The Shadow of Death Magic – Talk + D&C + Talk
28. Quest for Clues – D&C + Talk
29. Catching a Glimpse – Talk
30. Clear as Crystal – Interact + D&C + Talk + Explore + Interact + Talk
31. Luminate – Talk
32. The Enemy Revealed – Explore + Boss + Talk + Talk
33. To Tame a Tempest – Talk + Interact + Talk + Talk
34. Triton Report – Talk
35. Calming the Chaos –Talk

Wizard101 Wizard City Main Quest Line - Final Bastion (5)

Olde Town (After doing Cyclops Lane + Triton Avenue + Firecat Alley)

36. A Brief History of the Spiral – Talk + Explore + Explore + Boss + Explore + Talk
37. Throwing Nightshade – Explore + Boss + Talk
38. Things and Stuff – D&C + Talk + Talk
39. Take a Walk on the Nightside – Explore + Talk + Explore + Talk + Talk

Finished the Wizard City main quest line? Take a look below at what comes next!

All Wizard101 Main Quest Line Guides

Wizard City

Marleybone

Mooshu

Dragonspyre

Celestia

Zafaria

Avalon

Azteca

Khrysalis

Polaris

Mirage

Empyrea

Karamelle

Lemuria

Novus


Wallaru


Grizzleheim

Wysteria

Catacombs

Happy Questing!

  • Wizard101 Wizard City Main Quest Line - Final Bastion (26)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (27)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (28)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (29)
  • Wizard101 Wizard City Main Quest Line - Final Bastion (30)

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Wizard101 Wizard City Main Quest Line - Final Bastion (2024)

FAQs

How to get into cyclops lane for free? ›

In the Olde Town there are 3 guards standing just a little bit away from the tunnel to CL (Cyclops Lane) talk to the guard in the middle and choose the quest "A Giant Problem" and you will have access to Cyclops Lane. Yah, this is the answer.

Can you progress in Wizard101 without paying? ›

Wizard101 has a free to play area that you're invited to enjoy for as long as you want, however every school has a tuition. If players wish to explore beyond Triton Avenue, they will need to purchase time in the game with a Membership, or areas in the game with crowns.

Who is the hardest boss in Wizard City? ›

He resides in Stormdrain Tower, located at the end of the Haunted Cave. He also gives you the badge "Wizard City Protector". Lord Nightshade is, without a doubt, the most difficult boss to defeat in Wizard City (excluding Sunken City, and Briskbreeze Tower).

Is Mooshu a long world? ›

Mooshu = ~6 hours, 88 main quest. Dragonspyre = ~7hours, 106 main quest.

What level should you be for Marleybone? ›

Re: What Level Recommended For Marleybone? Going by the 10-interval general rule for worlds (of course this is generalized and typical does not work perfectly), wizard city 1-10, krokotopia 10-20, marleybone 20-30, mooshu 30-40, dragonspyre 40-50, celestia 50-60, and so on... I would say around level 25 would be good.

Who is the final boss in Marleybone? ›

Meowrarity is the last boss you need to defeat in order to move on to Moo Shu. It is not necessary to defeat Kensington Park to proceed beyond Marleybone.

How to get free crowns in Wizard101? ›

The easiest to do would be the trivia. It doesn't matter if you Google the answers, as long as you get 80% or more correct. You can get 100 crowns a day doing trivia, 700 a week. This will unlock areas much faster than watching videos.

How long can you play Wizard101 for free? ›

Wizard101 offers a Free Trial that never ends! Members can complete Wizard City and explore far off worlds or individual zones can be unlocked forever with "Pay-by-Zone". Sign Up and start playing right away! For more information about Memberships and Pay-by-Zone, click here.

What is free in Wizard101? ›

Welcome to Wizard101!

When you set up your account, you will have the option of choosing: Free to Play or Membership. Free to Play Players can access most of Wizard City, including two adventuring zones (Unicorn Way and Triton Avenue). Free Players can also use Crowns to access zones on a Pay by Zone method.

How much does it cost to unlock everything in Wizard101? ›

Re: Buying all Areas with Crowns |2019 Edition|

Actually it cost 179,275 crowns to buy all the worlds and dungeons from Wizard City to Empyrea part 2. That is about $180.00 if you get the crowns on sale at 60,000 for $60.00, that sale comes often. So ya, if you only plan on playing a year or two get a membership.

How to level up fast in Wizard101 without membership? ›

up fast. If you're not a member, you will run out of quests very quickly.So after you finish all the quests, just keep defeating bosses over and over again until you level up. I would suggest The Kraken or Lord Nightshade.

What is the fastest way to progress in Wizard101? ›

The best experience comes from quests in later worlds, so the fastest way to level up and gain experience is to finish up the main quest series as fast as possible. The gear you have will quickly become underpowered, and there are quests you will be missing that will give you extra spells.

What happens at level 50 in Wizard101? ›

You start out at level 50 and ready to start Celestia for the main line quests. "The Level 50 Elixir allows you to head straight to Celestia and start your adventures in the second story arc of Wizard101! All main quests up to and including Dragonspyre will be completed."

Is Wizard City the last episode? ›

"Wizard City" is the fourth episode and final of Adventure Time: Distant Lands. It was originally intended to be the third episode of Distant Lands, but was pushed back due to production delays.

Who is the final boss in Wizard City? ›

Ruler of the Undead that have been freed from the Haunted Cave, Lord Nightshade is the last storyline Boss in Wizard City.

What do wizards get at level 20? ›

When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells.

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